#include using namespace std; struct Node : public uColable { // Node structure for the list of integers int value; // Stored value Node( int value ) : value( value ) {} }; int main() { const int NumValues = 10; // Number of values to generate. const int RANGE = 100; // Range of random values is [0,100) uQueue top; // Doubly linked list of integers int i; // Loop index int value; // Randomly generated number to be stored. Node *node; // Temporary pointer srand( (uintptr_t)&uThisTask() ); // Seed the random number generator. for ( i = 0 ; i < NumValues ; i += 1 ) { value = rand() % RANGE; top.add( new Node( value ) ); // Allocate a new node for the linked list of integers } // for for ( uQueueIter gen(top); gen >> node; ) { // Delete the value and the list of values. top.drop(); // Drop front node. cout << node->value << endl; delete node; // Remove node. } // for } // main