Awesome Room





Mesh Texturing - Objective #3

Without Texture

With Texture

Reflection - Objective #1

Without Reflection

With Reflection with Ratio 0.3

Without Refraction

Refraction - Objective #2

With Refraction with 1.7 IOR

With Refraction and Reflection with 1.7 IOR and Fresnel

Soft Shadows and Area Lighting - Objective #4

Normal Shadows

ossynd 350x350 Area Lighting

Phong Interpolation Shading - Objective #5

Normal Shading

Phong Interpolation

Glossy Reflections - Objective #7

Normal Reflections

Glossy Reflections

Adaptive Antialiasing - Objective #6

No Anti-Aliasing

Adaptive Anti-Aliasing

Adapting

Processing in Parallel - Objective #9

Final Scene - Objective #10