CS 488/688: Introduction to Computer Graphics
Welcome to the home page for CS488/688, the introductory computer graphics course in the School of Computer Science at the University of Waterloo. This course focuses on 3D graphics, although it does discuss some aspects of user interface design. CS488/688 has a fairly heavy project component and should not be taken in conjunction with other heavy project courses.
Course logistics for Spring 2017
- Gladimir V. G. Baranoski
Office hours: Friday, 3:30–4:30 PM in DC 3520
- Teaching Assistants
- Petri Varsa
Office hours: Monday, 1:30–2:30 in the Undergraduate Graphics Lab, MC 3007
- Spencer Van Leeuwen
Office hours: Tuesday, 2:00–3:00 in the Undergraduate Graphics Lab, MC 3007
- Monday and Wednesday, from 11:30–12:50 PM, MC 4063
- MC 3007 (There are no scheduled lab times. The lab is available 24 hours a day for students enrolled in CS 488/688. The code to open the lab will be provided in class.)
- Midterm: Wednesday, June 7, 11:30 AM in Room 4021. NB: This is not
the same room as lecture.
Final: Thursday, August 3, 12:30 PM in PAC 3
- Course Outline
- The course outline contains general information about the course, including the marking scheme, in a format mandated by the Registrar's Office.
- Required Text
- Recommended Text
- OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3 (8th Edition), by Schreiner et al.
- Computer Graphics with Open GL (4th Edition), by Hearn, Baker and Carithers.
Spring 2017 Assignments
- Please read our additional notes regarding assignment completion and submission. These notes may help you avoid losing marks unnecessarily.
Assignment 0: Warmup
Due Wednesday May 10 at 11:00 AM
Assignment 1: OpenGL
Due Wednesday May 17 at 11:00 AM
Assignment 2: Pipeline
Due Wednesday May 31 at 11:00 AM
Assignment 3: Puppet
Due Wednesday June 14 at 11:00 AM
Assignment 4: Trace
Due Wednesday June 21 at 11:00 AM
Assignment 5: Project
Proposal due Monday June 26 at the beginning of lecture
Revised proposal due Wednesday July 5 at the beginning of lecture
Final submission due Wednesday July 19 at 11:00 AM
Demos: July 20 – 21
General information about CS 488/688
Start by visiting the old home page for the course, where you'll find lots of other useful information and links.
- The website open.gl is a great starting point for programming in modern OpenGL, featuring a sequence of well written tutorials.
- See also the longer sequence of tutorials at learnopengl.com, which go into more detail about specific topics.
- Song Ho Ahn also has a number of useful tutorials that explain concepts in 3D computer graphics, especially as related to the OpenGL graphics pipeline.
- Visit docs.gl for the best OpenGL API reference.
- You might also want to look at Terence's OpenGL tutorial slides.
- The Graphics Codex is a highly detailed overview of core topics in computer graphics, with lots of sample code and well documented equations. It's available online and as an app for iOS. The website includes very detailed programming projects. You might also want to look at the syllabus for Morgan McGuire's graphics course at Williams College, which covers lots of great topics and techniques related to procedural generation.
- Peter Shirley has written some fun, short, tutorial-style e-books to help you build ray tracers. The approach they use doesn't map perfectly onto our Assignment 4, but might neverthess provide some useful ideas, and inspiration for the final project. Separately, he has made the ray tracing chapter from his main textbook available for free online. It provides lots of useful formulas.
If you are familiar with other resources or websites that would be of general use to students in this course, please send them to us and we might add them here.